Osmose lends itself very well to me to study for my installation piece. There is a lot i can learn from reading about immersive virtual reality that relates to a user-interactive installation environment.
First of all, simply naming the participant as the "immersant" makes way for a new way (at least for me) of thinking about those other than myself who experience my piece. In other words it broadens my vocabulary of descriptions for others in relation to my personal artwork. Refering to someone as an "observer" implies passive sensory intake on their part. Refering to them as a "participant" implies to me that they co-create the environment in which they exist. this may or may not be desirable depending on what i want the final outcome of my project to be. Calling someone an "immersant" implies that i am using all the resources available to me to draw them into the piece and entirely abolish the "fourth wall".
Davies' piece seems as much of an experiment in the abilities of technology to affect sensory perception as it is an experiment in sensory perception itself. For my piece, i do not want the participant (this is the word that i have settled on for now) to lose him/herself in the environment to the point where s/he is exclaiming all sorts of things about no longer fearing death. I want to create an environment in which the participant becomes aware of him/herself in a new and unique way but i would like to guide them through a more concrete and intellectual path than the different "worlds" of Davie's Osmos.
I feel that Osmos can be equated to pieces such as Stockhausen's Kontakte in that it surpasses all previously existing barriers in a field (in this instance VR) but that it does not necessarily follow the straight line of natural artistic development. I do not mean to condescend the work of Stockhausen or Davies because it seems that art cannot develop in a strate line if there are not brashe and often times even abrasive advances for others to follow.
in this way, i hope to draw from davies' aesthetic of vr and incorperate the idea of an immersed conciousness in a piece of art.
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